Kampagnen |
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IdF SchwS DHvT DAW DS DGzB UbS DID DT Freiheit WdN EEdO DZdF |
Era |
GW S ZdH - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
After the rise of the Lavinians the clans on the southern edges of the plains of Arendia had a problem. Most of their fighters used swords or arrows to fight, as had been their tradition for centuries, however these Lavinians all wore metal armour. Wearing metal as armour was not an unknown concept for the arendians, but it was only worn by their close combat fighters, and their best archers, but it never covered their whole body because they simply did not have enough, and it got in the way when fighting because it was so heavy. And so, to adapt to this new threat, these clans started to train their fighters to use maces instead of swords, because although maces didn't pierce the armour, it could crush or crumple it, wounding the wearer.
Vorherige Stufe: | Swordsman |
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Nächste Stufe: | Battlear |
Kosten: | 32 |
LP: | 52 |
Bewegungskosten: | 4 |
EP: | 98 |
Level: | 2 |
Tag-/Nachteinfluss: | redlich |
ID | Arendian Warrior |
Fertigkeiten: |
mace Wucht | 16 - 2 Nahkampf |
Resistenzen: | |
---|---|
Klinge | 50% |
Stich | 40% |
Wucht | 10% |
Feuer | -10% |
Kälte | -10% |
Arkan | 20% |
Gelände | Bewegungskosten | Verteidigung |
---|---|---|
Berge | 99 | 20% |
Dorf | 1 | 40% |
Höhle | 2 | 40% |
Höhlenwand | 99 | 40% |
Hügel | 3 | 40% |
Kluft | 99 | 20% |
Pilzhain | 2 | 40% |
Sand | 2 | 20% |
Schnee | 4 | 20% |
Seichtes Wasser | 4 | 10% |
Sumpf | 4 | 10% |
Tiefes Wasser | 99 | 20% |
Wald | 2 | 40% |
Wiese | 1 | 30% |